New update to the demo: 0.3.3.0
A new update has been created as there have been some issues that needed rectifying, some being fixes and others improvements. Here is a list of all the changes made.
+ Fixed oversight where Time Over would hang the game, requiring the player to manually close the game.
+ Escudo's stab in Neutral discipline has been buffed.
+ Screen position set by the player will now automatically be set upon going into main menu instead of having to go the Screen Position menu to activate it.
+ Color palette name is now added to clipboard when opening a previous color file.
+ Shadow opacity has been lowered as default.
+ Dodge now has 1 frame less startup.
+ Stat changes:
> Enro
>>> High Attack (Defense): 24 > 23
>>> Mid Attack (Defense): 24 > 23
>>> Dodge (Speed): 10 > 11
> Escudo
>>> Dodge (Speed): 10 > 11
> Gunshi
>>> Kitana Startup Delay (Speed): 22 > 18
>>> Wakizashi Startup Delay (Power): 22 > 25
+ Neutral stats have been altered for all characters.
+ New players will now get splash screens informing them about the game tutorial and the Instinct/Neutral Discipline option.
+ Minor additions and alterations.
You can read more info about this version in the Child Arms Devlog: (currently working on it)
Files
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Child Arms
An arcade-style sword-fighting game inspired by Punch-Out and Crossed Swords.
Status | In development |
Author | Toolkitz |
Genre | Fighting |
Tags | 2D, Alternate History, Arcade, Character Customization, Fantasy, Hand-drawn, Split Screen, Swords, Versus |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Version 0.3.3.1 notesApr 20, 2022
- Big update and big changesFeb 20, 2022
- Version 0.3.1.0, update with mini gameDec 11, 2021
- Version 0.3.0.0Oct 31, 2021
- Fixed a few issuesJan 04, 2021
- Version 0.2.3.0 now availableDec 31, 2020
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